• published the article WildStar Elerium Launch - A New CurseForge

    The WildStar NDA has finally lifted and that means we can all finally discuss every facet of WildStar without a care. Of course, this means we’ll be hosting addons through our author platform, CurseForge. For a few months we’ve been beta testing a new version of CurseForge called Elerium, and WildStar is launching on this brand new platform.

    If you are in the beta, you can start uploading your addons now and players can start downloading them from Curse.com as well as through the client.

    Hosting your addon has never been easier on the new CurseForge platform. We have streamlined the tools and really strived to create a better platform specific to your needs. The original CurseForge was created by addon authors, for addon authors, and we’re happy to say that it hasn’t changed.

    As many of you know, not only do your addons show up on Curse.com, you can also manage all your addons through the Curse Client. We’ll keep your addons up-to-date, and we’ll even backup your addon settings to the cloud.

    We hope you enjoy the new look of CurseForge. We’ll be migrating our older CurseForge sites over to the new platform as time goes on and we are happy to take your feedback on what we can do to make this platform even better going forward.

    Also, don’t forget to sign up for our Author Rewards Platform if you plan on hosting a WildStar addon. As people download your addon, you will build up points and you can then turn those points into Amazon gift cards or even direct PayPal deposits.

    To learn more about WildStar including newly released info like the release date, Warplots, pre-order, and more, head on over to WildStarForums.com where you can sign-in with your Curse account and participate in the beta discussion that is about to unfold.

    And it wouldn’t be right if we didn’t thank the developers who brought us this game we all find so fascinating, so a big thank you to Carbine! Again, if you have any questions concerning the site or have any feedback, use the comment section below and we’ll be quick to answer them. Thanks!

    Posted in: WildStar Elerium Launch - A New CurseForge
  • published the article CurseForge Support for Firefall Is Now Live!

    Curse is excited to announce that we’ve added Firefall addon support to Curse.com and the Curse Client, starting today!

    For addon authors, you can start uploading your addons now by going to http://firefall.curseforge.com/

    If you upload to Curse, you'll not only receive a free Premium subscription when you reach 1,000 total downloads, but you'll also be able to enroll in the full rewards program. Curse has given out over $750,000 to addon authors since the rewards program was created.

    We’re bringing all the features you love about the Curse Client to Firefall:
    • Download, install or update your Firefall addons with one click.
    • Easily track when your addons need to be updated
    • Keep your Addons in sync across multiple computers
    • Free to use!

    If you don’t have the Curse Client installed, you can grab it from here: http://www.curse.com/client

    Thanks folks! If you have any questions or feedback, please let us know in the comments below! We’re huge fans of Firefall here at Curse and want to provide the best addon management experience possible.

    Posted in: CurseForge Support for Firefall Is Now Live!
  • published the article CurseForge is now hosting Forge Mods!

    As many of you may or may not know, Curse has been hosting Bukkit mods exclusively through dev.bukkit.org and we thought that it was time to open up our development community further with regards to Minecraft mods. So for the last few weeks we have been moving our old Client Mods database out of the bukkit database and into it’s own at CurseForge.

    What this means is that we now have a great place to host Forge Mods at CurseForge. It works identically to dev.bukkit.org, and the whole system was built by modders from the ground up.

    In addition to Forge Mods, we have another primary category dedicated to other client mods, whether they need Modloader or just need to be combined with Minecraft.jar. Plus, if your mod is compatible with Forge and Modloader you can have it listed under both by just picking both categories.

    This is also an opportunity for mod authors to join our Author Rewards Program; once your mod has been successfully approved you start to earn points as people download your mods that you can redeem for PayPal cash or Amazon gift cards! You can also earn free Curse Premium if you get enough downloads per month.

    We think this is a great opportunity for client mod authors who make Forge mods and other mods to get their mods out to an even greater audience. Thanks for your consideration and we hope to see our Minecraft Mod database grow by leaps and bounds in the coming months.

    To get started, head to this link and start filling out your project: http://minecraft.curseforge.com/mc-mods/create-project/

    Important Notice for Authors

    Please note that when you first get your project approved, it is still considered in the ‘Planning’ stage. You will need to go into ‘Project management’, then ‘Edit project’. Once there, you can scroll all the way down to the bottom and set the ‘Development stage’ to ‘Release’. This ensures your mod will syndicate to Curse.com. Also, if you are uploading multiple versions (i.e. 1.4.7, 1.5.1, etc.) make sure to upload them from oldest to newest. You always want the newest file uploaded last as that’s the file that will show up on Curseforge.

    More info can be found at our CurseForge Knowledge base here: http://www.curseforge.com/wiki/knowledge-base/

    Posted in: CurseForge is now hosting Forge Mods!