- Update* Check out the sequel/prequel to Terrarivania! Note that it's still in BETA: http://www.terrariaonline.com/threa...ration-based-multiplayer-adventure-map.79870/
Version 1.4 (the final version) is released! Download it here: http://www.curseforge.com/media/files/579/860/Terrarivania_Version_1.4_Complete.zip
READ - Version 1.4 has been released, which fixes loose ends that still lingered with version 1.3. This is intended to be the final version. I also included a bonus ending for those who are able to find it, it should help tie the gap between Terrarivania I and Terrarivania: Concerto of Harmony.
Notes for version 1.4:
- Fixed "loose ends" that lingered after 1.3's release.
- Music Boxes have been applied liberally throughout the map to help keep the musical experience consistent.
- The custom soundtrack has been filled up, there should no longer be any "silence" when you enter any hallowed biomes in your own maps.
- Bonus ending has been added in order to smooth out the transition between Terrarivania I and Terrarivania: Concerto of Harmony.
Notes for version 1.3:
- Terraria 1.1 reduced the vertical size of existing maps, which ruined certain areas of the map. This version has those areas fixed.
- Added a side passage in the Magma Towers that allows you to skip "the hard part" after you have the Nightmare Pickaxe.
- Custom soundtrack has been updated to meet the new requirements for 1.1. It's still roughly the same soundtrack, but one additional song was added because the new "underground corruption" biome is inadvertently present in the map.
Here's the additions list for 1.2:
- An actual story! The biggest complaint for the map I've received is the lack of a story, so I'm rectifying that in this version. See an excerpt from the Prelude short story below.
- A custom soundtrack will be included with the download that will help give the map more of a personality.
- Rebalancing of all chests in the game (Expect far less potions this time around).
- Four bonus levels on top of the already massive map to explore, each featuring a different aspect of Terraria mapmaking: Parkour, Labyrinth, Biosphere, and Custom Biome. Each are only accessible after the map's conclusion.
- Additional save points in places that desperately needed it (Curse you, Magma Towers!).
- More direction in where to go thanks to the inclusion of a story.
- Sets the stage for future sequel maps (and there definitely will be...).
Excerpt from Terrarivania: A Prelude
The legends tell of an ancient evil so fearsome that men all across the land would tremble at the mere mention of the creature's name. It has taken on many forms and names throughout the history of the universe, every time becoming more powerful and dangerous. Some have known him as a Devil, some have called him Dracula, and some know him only as the embodiment of true sin. What inspires true fear about this creature is his unpredictability, for nobody knows the true scope of his powers. Some say he commands an undead army larger than the population of the world, and others say that his powers are more subtle, such as through mind control or persuasion. The existence of such a creature has been sometimes been attributed to the fluke of a higher power, but the world records show no true origins. He's existed for as long as the world has existed, yet his actions always have an unexplainable pattern. He only seems to strike every hundred years, bringing torment and misery to the planet he coexists with. Surely the world should never have survived such a creature's influence, and yet here we stand today. Legends also tell of a line of heroes eternally destined to fend him off and blessed with powers beyond those around them. Nobody knows the names of these heroes, only that they exist to defend the world from this great evil. Every time this creature would return, these heroes would be there to fight him off and keep the world safe, at least for the next century. Rumors have circulated that the last of this line has died off, and that there is no way for the world to defend itself from this great evil any longer as the end of the current century of peace is almost over. But you and I know better, my child. We know better.
- - - - - - - - - - - - --
LPs are starting to pop up for the map! Check them out:
The Vonk Bros: http://www.youtube.com/watch?v=D6CaUBXEaiY
JustLetsPlays [German]: http://www.youtube.com/watch?v=YS0rHWvPu5I
What started out as an experiment to see if a Castlevania/Metroid style adventure map would work became a full fledged project. The final product has significant length to it, totaling to about 3 hours if played through fast and much longer if you take the time to explore. The results from the map have been much better than expected, so future maps attempting the same style have unlimited potential.
Single-player and Two Player Co-op Only!
New characters only!
Deposit starting equipment in first chest.
No pickaxes, hammers, or axes allowed. (Pickaxes found in the map are used as keys, and can only be used when allowed.)
No explosives (bombs, dynamite).
No picking up torches/glowsticks or using them in your inventory.
NO MINING OR PLACING ANYTHING EXCEPT WHEN ALLOWED!
No buying anything but Health Potions, Wooden Arrows, Shurikens, and the Mining Helmet from the merchant.
The first 10 slots of a chest are for Player 1, and the other 10 slots are for Player 2, do not take any items from slots belonging to the other player. Single Players should not take anything from the last 10 slots at all.
Bosses must be fought in order to take the contents of their chest.
Most importantly, have fun!
Everything needed to progress should be available without having to suicide.
Please don't cross the spiked wall behind the town until after you obtain the final reward in the map (*cough* Rocket Boots *cough*).
Obsidian anywhere on the map is breakable, whether or not it is marked. This is the only material you are allowed to break on sight.
The Multiplayer arenas are not the focus of the map, so they are likely not up to the quality of other dedicated maps for PvP.
With update 1.2, single-player is canon for the story, but that doesn't mean you can't enjoy the map with another player!
No, there is no castle in the map. But there are plenty of temples, dungeons, and a variety of different areas in the style of Metroidvanias to help elicit the feeling of being a genuine Metroidvania, which was the entire goal of the map.
And just to clear this up, the name Terrarivania is a play on the name of the gaming genre Metroidvania, which itself is an amalgamation of the names of the two most popular franchises in the genre: Metroid and Castlevania.
I don't recommend playing on a difficulty any higher than softcore. Mediumcore you'll just lose everything, and Hardcore defeats the purpose of save points.
Yeah, this is actually one of the oldest adventure maps made for Terraria, I had started working on it about a week after Terraria was released, and finished it and uploaded it on May 31, 2011. Boy, the game come a long way, hasn't it?
- Note* If none of these are working, try the Mirror links.
Download Version 1.4: http://www.curseforge.com/media/files/579/860/Terrarivania_Version_1.4_Complete.zip
Download Version 1.4 (Mirror): http://www.mediafire.com/?vdkadapsj2tjlvn
Download Version 1.3: http://www.curseforge.com/media/files/560/107/Terrarivania_Version_1.3_Complete.zip
Download Version 1.2: http://www.terraria.net/download.php?file=180
Download Version 1.1: http://www.terraria.net/download.php?file=131
Download Version 1.1 Complete World Map (SPOILERS!): http://www.terraria.net/download.php?file=132
Download Version 1.0: http://terraria.net/download.php?file=71
Download Version 1.0 Complete World Map (SPOILERS!): http://www.terraria.net/download.php?file=72
- 9 comments
- Date created
- Aug 17, 2011
- Last update
- Mar 12, 2012
- Development stage
- All Rights Reserved
- Curse link
- [Adv] Terrarivania - Version 1.4 (Final) Released!
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